Wargames Atlantic

Quar: Clash of Rifles Hardcover Rulebook

Quar: Clash of Rifles Hardcover Rulebook - Main image
$30.15 $45 In stock

Clash of Rhyfles

Clash of Rhyfles is the new, 144 page hardcover rule book for skirmish gaming on Alwyd, the whimsical world of the Quar beset by the grim horrors of war. Under the shadow of the Long War small patrols of brave young bucks and grizzled veterans fight the critical little conflicts that greatly impact the larger battles in ways few ever notice.

Clash of Rhyfles expands on the rules from A Rhyfler’s Pocket-Book, the quick-start rules found in our first starter. Clarifying and providing examples of key concepts, this book makes joining The Long War even easier for new players. Additionally this book contains new Special Abilities for your rhyflers and Equipment Traits for their weapons. From daring Yawdryls using the new Scout Special Ability to rules for Gwynt Scattergunners, players will find multiple new options for their forces.

Players gather a Patrol of rhyflers from their chosen Faction, selecting the profiles they feel will best help them seize the day, including the following new unit types.

Cavalry returns to Alwyd with new profiles better representing their power in these small
engagements. Cadier and Autopeds charge across the battlefield, attacking on the move. But their riders must be cautious!! One lucky shot and they may find themselves stuck on the ground, their mounts taken from under them, and have to continue the fight on foot.

Tractors and vehicles join the fray, bringing mobility and armored might to all Factions.
Transports race your rhyflers across the battlefield while Tractors provide vital firepower and durability to your Patrol.

Clash of Rhyfles introduces the full might of Heavy Weapons Teams to the skirmish setting. These devastating weapons can control major portions of the battlefield and require great skill and determination to remove, but must still rely on the humble rhyfler to protect their flanks.

New lore and uniform plates for seven of the main Factions on Alwyd make up the setting
chapter of the book, with all the information needed to choose the right group for you. The upstart Crusaders and elite veterans of Toulmore are joined by the Western Arnyarans in the fight against the Royalist forces of Coftyr, Fidwog, Gwynt, and Creevin.

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Customer Reviews (4.5 / 5 · 4 reviews)

Robert ★★★★★

The page count is perfect for diving deep into the Quar's world without being overwhelming, and the full-color art really brings the grim whimsy to life. I've already spent an hour just flipping through the unit descriptions.

Henry ★★★★★

The hardcover binding feels sturdy enough for heavy table use, and the lore sections give just enough background to make painting a warband feel purposeful. I especially appreciate how the skirmish rules are laid out clearly without flipping back and forth too much.

Sebastian D. ★★★★★

The hardcover binding feels sturdy enough to survive a full campaign night of table flipping, and at 144 pages it’s packed with enough lore to keep me reading between skirmishes. I’ve already used it to settle two rule disputes with the group, and the whimsical art on Alwyd really sets the mood. Gla